How to play Know It
2–10 players, one phone each, in the same room. A game takes 20–40 minutes. No app, no account: the host creates a game and everyone else types its code or taps the invite link.
Free · 2–10 players · each on their own phone · no app, no account
A round
- The category. Players take turns to pick People, The World, Products & Works, or Phenomena & Events. The app says what kind of thing the answer is: “I'm thinking of a city.”
- How brave are you? Everyone secretly chooses how many clues they need: one, two, or all three. Fewer clues means more points.
- The bet. Now everyone can see who claimed what. Each player bets on one other player: will they get it right, or not?
- The clues. Clues appear one at a time, hardest first. After the first clue, the one-clue players answer; after the second, the two-clue players; and so on. Everyone answers exactly once, right after the clue they chose, and nobody sees anyone else's answer until the round ends.
- The reveal. The answer, who got it, and everyone's bets.
Scoring
| Right after 1 clue | 3 points |
|---|---|
| Right after 2 clues | 2 points |
| Right after 3 clues | 1 point |
| Wrong answer | 0, no penalty |
| Right bet | +1 |
| Wrong bet | −1 |
Most points after 10 rounds wins. The host can make it 5, 15 or 20 rounds, or play to 10, 20 or 30 points instead.
Why it works at a party
A wrong answer costs nothing, but a wrong bet does. So the risk is in reading people, not in knowing facts: the quietest player at the table can win by betting that the loudest one doesn't know as much as they claim.
House rules
The host sets these in the lobby:
- Game length. A number of rounds (10 by default), or a points target.
- Time to answer. Off by default: every step moves on as soon as everyone has chosen, bet or answered, and the host can hurry a slow player with a 10-second countdown. Or play against the clock: 2 minutes, 1 minute or 30 seconds.
- Betting. On or off. Off makes it a straight quiz, handy with two players.
- Category. Players take turns picking, or chance does.
- Questions. Easier (the default), mixed, or harder.
- Question language. English, Lithuanian or Polish.
Answers and arguments
Type your answer. The app forgives small typos, capital letters and accents, and accepts a surname on its own or with the wrong first name for people (“Einstein” and “Alfred Einstein” are both fine). Answers count in English, Lithuanian or Polish, whatever language the game is in. If it gets one wrong, the host taps ✓ or ✗ on the reveal screen and the scores fix themselves. The table is the final referee.
Coming from the iKNOW board game? See what's the same and what's different.
Free · 2–10 players · each on their own phone · no app, no account
iKNOW is a trademark of Tactic Games. Know It is an independent game and is not affiliated with, endorsed by, or connected to Tactic Games. Questions are adapted from the TriviaHG dataset (MIT licence).